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  • Book


  • Authors: Michael Hampton (2010)

  • This book emphasizes a simplified understanding of surface anatomy, in order to clarify the mechanics of the figure, facilitate invention, and ultimately create a skill-set that can be successfully applied to other media. In addition, this book focuses very strongly on practical usage, making sure the artist is able to assimilate the steps presented here into a cohesive working process.

  • Book


  • Authors: Hazel Harrison (2003)

  • A complete guide to artists' techniques & materials. Sections on drawing, watercolor, oil, acrylic, & pastel. Perfect both for beginner & more advanced artist Includes up-to-date information on all the latest techniques, materials, & equipment. Packed with practical guidance on how to treat the classical subjects - portraits, figures, buildings, landscapes, & flowers - in the most popular mediums. At-a-glance, step-by-step photographs show clearly how to achieve successful results. A comprehensive arists' manial that includes examples of many different styles & treatments.

  • Book


  • Authors: David Powers (2006)

  • The PHP code offered here generates semantically-sound markup, which is then attractively styled using CSS. The book is up-to-date with the latest versions of PHP (6) and MySQL (5) but is written to be compatible with older versions that readers might find on their hosting servers. Unlike other references, This book teaches security right from the start.

  • Book


  • Authors: Tom Sito (2021)

  • "A classic of animation education since it first published in 1981. For more than 25 years, copies of Timing for Animation have been sitting dog-eared and spine-split on desks and workstations around the world wherever animation is produced. All you need to breathe life into your animation is at your fingertips. All the vital techniques employed by animators worldwide are explained using dozens of clear illustrations and simple, straightforward directions. Learn how animations should be arranged in relation to each other, how much space should be used and how long each drawing should be shown for maximum dramatic effect. Fully revised and updated, the second edition includes timing for digital production, digital storyboarding in 2D, digital storyboarding in 3D, the use of After Eff...