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dc.contributorPeter Shirley-
dc.contributor.authorSteve Marschner-
dc.date.accessioned2026-04-23T04:39:23Z-
dc.date.available2026-04-23T04:39:23Z-
dc.date.issued2021-
dc.identifier.urihttp://thuvienso.thanglong.edu.vn//handle/TLU/13683-
dc.description.abstractThis book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.vi
dc.language.isoenvi
dc.publisherCRC Pressvi
dc.subjectComputer graphics | Đồ hoạ máy tinh | Lý thuyết lấy mẫu | Ánh xạ kết cấu | Cấu trúc dữ liệu không gian | Splinevi
dc.titleFundamentals of computer graphicsvi
dc.typeSách/Bookvi
Appears in CollectionsKhoa học máy tính - Toán

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