Item Infomation
Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.contributor | Peter Shirley | - |
| dc.contributor.author | Steve Marschner | - |
| dc.date.accessioned | 2026-04-23T04:39:23Z | - |
| dc.date.available | 2026-04-23T04:39:23Z | - |
| dc.date.issued | 2021 | - |
| dc.identifier.uri | http://thuvienso.thanglong.edu.vn//handle/TLU/13683 | - |
| dc.description.abstract | This book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. | vi |
| dc.language.iso | en | vi |
| dc.publisher | CRC Press | vi |
| dc.subject | Computer graphics | Đồ hoạ máy tinh | Lý thuyết lấy mẫu | Ánh xạ kết cấu | Cấu trúc dữ liệu không gian | Spline | vi |
| dc.title | Fundamentals of computer graphics | vi |
| dc.type | Sách/Book | vi |
| Appears in Collections | Khoa học máy tính - Toán | |
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