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Title: Artificial intelligence in games
Authors: Paul Roberts
Keywords: Video games | Artificial intelligence | Computer games--Programming | Trò chơi máy tính -- Lập trình | Trí tuệ nhân tạo
Issue Date: 2023
Abstract: This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques
URI: http://thuvienso.thanglong.edu.vn//handle/TLU/9471
Appears in Collections1-Trí tuệ nhân tạo
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